

I found that the water materials have the shadow of objects around them, but not the reflection. Has anyone found a good combination of setting to get a reflective material in LumenRT? To accomplish the same thing for VUE you can increase or decrease the amount of Decay using the Atmosphere Editor. The Air Quality settings have been removed from Light Manager these settings worked with Luxology but not for VUE renderings. NOTE: The path tracer now honors the diffuse value setting whereas in previous versions diffuse was ignored by the path tracer. TIP: Use Fast Preview with Path Trace to adjust the solar intensity and cloudiness or make changes to atmosphere settings to immediately visualize the effects.

Ignore atmosphere on map is turned off for the Alsace_CCM environment meaning an atmosphere setting such as decay will be seen on the image. Two new Environment map-based environments were added to the Atmosphere Editor one being a compact cube map and the other one being spherical. A few new water materials were added to the Water palette that should work well when rendered with VUE's path tracer.ģD Line Styles now render correctly with VUE. When you increase the cloudiness the contribution of sky lighting is increased.Īs mentioned in a previous blog post the Bentley_Materials.DGNLIB was updated to improve transparent and refractive materials such as water and glass. With VUE the solar intensity can be changed independently from cloudiness. These settings work a bit differently (better) than they did with Luxology where increasing cloudiness decreased solar intensity. If you were trying to change these values then it's possible to see the results in MicroStation 2023 leading to dark renderings. These settings were not working in MicroStation CONNECT Edition for VUE.
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This media can be shared with anyone, without any special viewing software or CG graphics skills, for both Mac and Windows platforms.Just to let everyone know changes were made in MicroStation 2023 for Solar Lighting and Cloudiness so that Solar Intensity and Cloudiness now work with VUE for both the Ray Tracer and the Path Tracer renderings. LumenRT allows Architects, Designers and Engineers to author their designs into lifelike immersive media (LiveCubes), directly from their CAD systems through One-click processing. A comprehensive collection of additional content is available through the optional Content Pack.

skies, terrains, vegetation, and water) and objects/characters (e.g. Digital Nature allows designs to be placed in a 'natural context' surrounded by landscape elements (e.g. Instead of canned graphics and animations, the client becomes part of the action by navigating and interacting with models and scene elements. Immersive Media is a next generation medium that extends traditional visualization and animation capabilities into the realm of 'interactive experiences'. LumenRT is one of the few solutions that combines real-time rendering with a full, physical simulation of light, letting you accurately convey the true volume and lighting of your designs. LumenRT allows lets your clients experience your designs at their own pace.

LumenRT is a software tool that converts architectural designs into real-time environments that you can share with your clients.
